2. Uploading a Scene

Learn to add your experience's scene to the Metalitix dashboard

  1. From your experience, gather a 3D model that represents your scene. It should contain all essential and static meshes from your experience in a single .GLB, .GLTF, .FBX, .OBJ, or .STL file. If there are assets such as textures that exist outside of the geometry file, you can upload them together as a .ZIP.

Scene Model Best Practices

ProblemNot RecommendedRecommended

Avoid Large Gaps

Large gaps between scene objects may decrease heatmap quality because it tries to distribute focus equally across all objects.

Avoid Nested Objects

Objects inside of others, such as a scene of clothing in a wardrobe, receive lower priority for heatmap generation.

Use Fewer Objects

When there is a very large number of objects in the scene, not all objects will receive a heatmap.

Use Skyboxes Carefully

While a skybox can capture gaze of unfocused users, improper use can divert heatmap fidelity away from the scene subject.

  1. Within your project, navigate to Project Settings -> Project Setup. Many of your general project settings are located here.

  1. Find the Upload Scene Model section. Drag and drop the 3D model that represents your scene into this section. Alternatively, click the region to select the file.

  1. After uploading a model, Metalitix will present you with transform controls for manual calibration. In many cases, you can keep these values at their defaults and skip calibration. When developers install the Metalitix Logger into the experience, you can configure the logger to automatically calibrate the scene.

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